Managing Your Rosters
6-4-3 allows you to store rosters for quick and easy lineup entry later. Press the "Manage Rosters" button on the launch screen to enter the roster editor. You can then edit an existing team or create a new team. Press "Add Player" to create a new player belonging to that team. You will set the player's name and uniform number.
Starting a Game
To start a game, press the "Score a Game" button on the launch screen. You'll be prompted to supply some information about the game. Start by entering the names of the teams. As you type the team name, 6-4-3 will suggest matching teams for which you've stored rosters. You can select one of these teams to use and their roster will be available to you as you fill out your lineup. If you are scoring a game with a team for which you do not have a stored roster, just continue to type their name and ignore the suggestions.
We also need to know a little bit about the rules by which your game will be played. If your league uses a DH, check the Designated Hitter checkbox. If you will be using anything other than a 9-fielder, 9-hitter lineup, check the Non-Standard Lineups checkbox. Here you can set if you will be using a tenth fielder, and you can also set the number of batting order positions you will use if your leage allows you to bat players who do not play defensively.
When you are done configuring your game, you can either move on to filling out the lineups, or you can press the "Quick Start" button to jump right into the game and fill out the lineups as you go.
When you first look at your lineup, it will be filled with placeholder players named [team name]1-9. This allows you to begin scoring the game if it starts before you've completed your lineup. You can come fill in the players' details later if you need to.To edit a player in the lineup, simply touch the lineup the lineup slot you want to fill. This will bring up a screen for editing the player. You can either manually fill in the name and uniform number of the player, or if you're using a stored roster, you can touch the "Select Player From Roster" dropdown and select the player you want in that slot. Click "Save Player" to save them to the lineup.
Substitutions are made through the lineup manager. Press and hold on the player you're wanting to substitute for. Then select "Substitute" from the menu. Provide the information of the player taking his place. If you're using a saved roster, you can pull the new player's information using the dropdown menu.
If a pinch hitter comes to the plate, rather than going into the lineup manager, you can quickly just press the menu key, select "Pinch Hitter", and enter the information about the player coming to bat. If the player remains in the game defensively, don't forget to change his position from "DH" when the next half of the inning comes up. Similarly, if he's hitting for the pitcher's spot, don't forget to insert a new pitcher in the next half of the inning.
If you need to record a pitching change while the team is in the field, just press the menu button and select "Pitching Change." Then supply the information about the new pitcher entering the game. Only use this when the pitcher is being inserted defensively. If the substitution occurs during the team's offensive half of the inning, it should be treated as a substitution as described above.
If a player is moved to a different defensive position, enter the lineup manager by pressing the menu key and then selecting "Lineups." Press and hold the player who is being moved. Select "Change Position" and then set the new position he is to be in.
Press the "Ball," "Strike," and "Foul" buttons to record pitches. Strikeouts and walks will be recorded automatically.
If the batter gets a hit, draw a line with your finger from home to first. The line will be filled in, and "1B" will appear beneath the basepath. Similarly, for a double, draw the line from home to first, then on to second without lifting your finger.
Reaching Base Without a Hit
If the batter reached base by means other than a hit, still draw the line, but after you've done so, press in the middle of the line (near the "1B"). You'll be given a menu of alternative ways the player may have reached.
Recording an Out
If the batter puts the ball in play and makes an out, tap the "Out" button. You will be presented with the field and several buttons. Tap the fielders and buttons as appropriate, and press "Okay" when you're done.
Runners on Base
When a runner has reached base and the play is over, press "Next Batter." The hitter will move into the first position (top right) and his number will be shown. The lead runner will always be in the top position. When you need to modify this runner later (to advance him or mark him as out), simply touch the center of his new box, and it will highlight in red and display him in the main diamond. You can now advance him or mark him as out.
Advancing a Runner Without the Ball Being In Play
If a runner advances without the ball in play, touch his runner square on the right side. It will become highlighted red, letting you know that the main diamond is now editing his cell. Draw the next line to the base he reached. You can touch the center of the line to be given a menu of ways he might have reached.
Advancing a Runner With the Ball In Play
If a runner advances with the ball in play, first, record the hitter's initial action (flied out, reached first, etc.). This lets the program know that the ball has been put in play. Then select the runner by touching his runner's box and advance him using the main diamond.
Marking a Runner as Out
Select the runner by touching his runner's box. Then touch the "Out" button. Use the "Out" screen to record the out.
To undo a play or pitch, press the Back key on your phone. You may undo recorded actions until you press the "Next Batter" button. Once you press "Next Batter," an action cannot be undone.
Viewing the Scoresheet
From the scoresheet, you can press the Menu button and select Scoresheet View to see the entire scoresheet. Once viewing the scoresheet, you can use the Menu button to flip between the home or away team's scoresheet, or you can select "Save Image" to save an image of the scoresheet to your phone's SD card. Saved scoresheets will be stored in a directory labeled "scoresheets" on your SD Card.